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This is an intercative "game" about Self-Organization, using Archetypal Images as references. You'll see that there is a sense of "layers" to the self; which can both exist and not exist simultaneously.
There are five essential elements or types (double-click on each image for its typology):
1) The (Inner) Child: Your sense of your own wonder and enchantment, for self and the world, as an ever-emerging innocent. In shamanic drama, the Child usually creates and drives the story.
2) The Protector: A formative of how you "show up" to keep yourself safe in the world.
3) The Judge: A formative of that place within that mandates a harder image and pattern of images of who you are in the world; where you judge others in judging yourself within that same harder pattern.
4) The Condemner: A harder sense of yourself, created by self-stories and their patterns, that forms images that stop you from a more core creative process and sense of "play" in life.
5) The Trickster: A formative image of how you "hunt" outside of yourself in life and divert yourself from your own sense of a life path, a principle, a value, or even a more whole sense of who you are. This elemental can also be a practical teacher; and is prone to stay loyal to your learning (often times with a lesson of humor about life).
There are no rules here.
Play-- change the size or placement of the images as you desire. One day it will tell a story one way, another day it will speak of something different.